![the riftbreaker switch the riftbreaker switch](https://media.moddb.com/images/articles/1/277/276051/thumbnail20200110.jpg)
This should power your base through the beginning of the game and into early tech. To start off, build Solar Power plants and Energy storage in a rough ratio of 3:1.The power chain: (HQ1) Solar/Wind > (HQ2) Geothermal/Biomas > (HQ2) Nuclear > (HQ3) Gas > (HQ4) Fusion (HQ1) Solar/Wind One of the most crucial elements to a base is power! Always ensuring you have enough power can be tough and it is a great challenge best overcome by moving up the technology chain to access increasingly powerful energy production buildings. Try to block off natural choke points nearby with walls and a few turrets.If you die while there is no HQ on the map it is "game over". If it is destroyed then Mr Riggs will have no place to re-spawn.Once this building is placed, it cannot be moved and must be defended AT ALL COSTS.Decide on a suitable location to place your HQ building.Look for natural barriers such as cliffs, ravines, lava/water and other liquids, etc.Find 2 or 3 patches of Carbonium by exploring the immediate area around your drop-in point.
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Don't forget to connect everything with power nodes! Placing an HQ, some automated Carbonium mines, plus some basic power structures will start your base well, followed by some walls and defensive turrets close to your buildings. The first step to creating a suitable base revolves around finding 2 or 3 patches of Carbonium Ore which is the basic resource required for building.
#THE RIFTBREAKER SWITCH HOW TO#
#THE RIFTBREAKER SWITCH PATCH#
3.3 To see the exact amount of ore left in an ore patch.3.2 To view the amount of other exotic resources you have.3.1 To view the amount of biomass you have.2.2.2 Ammo production and storage capacity.2.2 Exploration and Combat Walk-through.